Introduction: In this tutorial, we will be creating a procedural wood texture using Blender. We will also be exploring material studies, which involve examining the different attributes of a material and trying to replicate them with procedural textures. Main : First, we start by opening Blender and deleting the default cube. We then add a plane using the shortcut Shift + A, which will act as the canvas for our procedural texture. Next, we split the screen to open the Shader editor. We then add a new material and switch to rendered view in the 3D viewport. Regardless of the type of wood material we are creating, it is always best to start with a wave texture. By increasing the distortion to a value of 50, the detail to 15, and the detail scale to 0.5, we can quickly turn the simple lines into a wood grain pattern. We can also use a mapping node to scale and stretch the texture on the x and y axes. To add wood knots, we use a Voronoi texture and a color ramp. We flip the direction...
Introduction: In this tutorial, we will be creating a procedural wood texture using Blender. We will also be exploring material studies, which involve examining the different attributes of a material and trying to replicate them with procedural textures. Main : First, we start by opening Blender and deleting the default cube. We then add a plane using the shortcut Shift + A, which will act as the canvas for our procedural texture. Next, we split the screen to open the Shader editor. We then add a new material and switch to rendered view in the 3D viewport. Regardless of the type of wood material we are creating, it is always best to start with a wave texture. By increasing the distortion to a value of 50, the detail to 15, and the detail scale to 0.5, we can quickly turn the simple lines into a wood grain pattern. We can also use a mapping node to scale and stretch the texture on the x and y axes. To add wood knots, we use a Voronoi texture and a color ramp. We flip the direction...