Introduction:
In this tutorial, we will be creating a procedural wood texture using Blender. We will also be exploring material studies, which involve examining the different attributes of a material and trying to replicate them with procedural textures.
Main : First, we start by opening Blender and deleting the default cube. We then add a plane using the shortcut Shift + A, which will act as the canvas for our procedural texture. Next, we split the screen to open the Shader editor. We then add a new material and switch to rendered view in the 3D viewport.
Regardless of the type of wood material we are creating, it is always best to start with a wave texture. By increasing the distortion to a value of 50, the detail to 15, and the detail scale to 0.5, we can quickly turn the simple lines into a wood grain pattern. We can also use a mapping node to scale and stretch the texture on the x and y axes.
To add wood knots, we use a Voronoi texture and a color ramp. We flip the direction of the color ramp and adjust the black value to create circular shapes. We then use the mapping node connected to the Voronoi texture to mix it with the color ramp to create the knots. To make the knots appear more natural, we adjust the shape of the knots to be more oval, and we soften the texture by switching from F1 to smooth F1.
To add a brushy hair-like pattern in the wood grain, we use a Musgrave texture. We use the same mapping as the wave texture and adjust the scale, detail, and dimension to create the desired pattern. We then combine it with the wave texture using a mix RGB node and adjust the mix value to achieve the desired effect.
Finally, we add the ability to scale everything at once using a Vector math node set to scale. We also add a color ramp to define the wood cracks and a gamma node to control the overall value of the wood. We also add a bump node and use the wave texture as the height input to create the bump detail. We smooth out the bump detail using a math node set to divide, and we add the wood knots and cracks to the height information using mix RGB nodes.
Conclusion: In this tutorial, we have learned how to create a procedural wood texture using Blender. We have explored material studies and used a variety of methods to create a realistic wood texture. We have used wave, Voronoi, and Musgrave textures to create the wood grain, knots, and brushy hair-like pattern. We have also used mix RGB nodes and a color ramp to add the wood cracks and control the overall value of the wood. By following this tutorial, you will be able to create your own procedural wood texture using Blender.
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